My practice based PhD research in human-computer interaction is focused on developing a Computational Costume. The Computational Costume is a speculative computer interface for an augmented reality that covers our bodies and whole world around us. The research imagines how virtual objects would be placed and interacted with in the world through virtual costumes we wear.
The research began in March 2015. I have investigated how on-screen interfaces leverage and affect our memory of interactions with them in order to make computer interaction easier. Our engagement with computers is heavily influenced by our experience of the world around us—memorable computer interaction is tightly integrated with our day to day activites outside the screen. As an example: a to-do list situated next to tasks in the world excites our memories in a way a list by itself on screen does not.
I work with physical media and visuals to illustrate scenarios for my interface. I am particularly interested in embodied interaction, border resources and embedded data representations. I am based at SensiLab, Monash University.