Research

My PhD research in human-computer interaction focused on developing what I termed Computational Costume. The Computational Costume is an augmented reality whole‑body computer interface imagined in a speculative future.

My research illustrates how interactions through computers would be grounded by virtual wearable costumes in a speculative augmented reality. The work has been developed using readily available physical materials, craft processes and film making to challenge present technologies and propose future technological trajectories in an accessible fashion.

PhD exhibition
PhD exhibition
May 2019
PhD exegesis
PhD exegesis
August 2019
Computational Costume v2
Computational Costume v2
July 2018
Computational Costume v1
Computational Costume v1
March 2018
Computational Costume v0
Computational Costume v0
February 2018
Cardboard poster
Cardboard poster
May 2017
Honours Degree
Honours Degree
November 2019