Toasterperson is the first public presentation of my research work in speculative whole-body interaction for augmented reality. Named affectionately after the wire construction of the mannequin to allow the easy replacement and addition of panels.

The work is split in half into two costumes that are hypothetically superimposed on a human in a perfect augmented reality. Each costume presents a persona, one for work and one for personal life. The sculpture shows the possibilities of the costume to allow the capture and presentation of virtual objects and the navigation of virtual objects and costumes through space and time. The work side presents the coordination and performance of a signaling activity where the costume allows humans to become signs, and a map allows multiple people to coordinate signals. The personal side covers the collection and presentation of personal artefacts, setting and achievement of goals and the ability for a treatment plan near the site of an injury to act as both a reminder and connection to an appointment with the responsible medical practioner. The work aims to demonstrate a future for computing where we interact with eachother using the world around us, instead of our fixation on screens and desktop like interfaces.

Shown at No Vacancy Gallery QV in Melbourne, Australia as part of the Melbourne FashionTech collective's showcase during White Night 2018.

February 2018
SensiLab at White Night
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2 MG 4447
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